Used only in the Mario Tennis series as of Mario Tennis Open. Taken directly from the "W" insignia sewn on his yellow cap. Sometimes, such as in Mario Tennis, this emblem's colors are inverted, matching the DK Barrels more closely. Also matches with the "DK" symbol on DK Barrels, but with the colors inverted. Taken from Donkey Kong's initials as depicted on his red tie. The yellow letters "DK" with red and yellow borders, commonly on a red backdrop. Sometimes colored blue if Toad is blue in a game, and sometimes used in a different color to match when another, differently-colored Toad is using it.Ī Mushroom with a red cap and white spots. The version used in Mario Party 7 and Mario Party 8 includes a small, smiling mouth as well. The original depiction as used in Mario Tennis was less round and had no eyes. Lacks the holes for the eyes, nose and mouth in Mario Tennis.Ī Mushroom with a white cap and red spots. Sometimes depicted in orange rather than red in earlier titles like Mario Power Tennis. His stylized silhouette is taken from his wipe transition when Mario loses a life in Super Mario 64 onwards. Other color variants of Yoshis use their egg's color variant as their emblem.Ī red, stylized silhouette of Bowser's face, commonly on a black backdrop. Represents Yoshi's Egg, which Yoshis lay, throw, and sometimes get trapped inside of. Colors are sometimes inverted.Ī yellow crown, embedded with round jewels: a red jewel on the front and two blue jewels on the side.Ī white egg with three green spots, commonly leaning towards the left. Taken directly from the "L" insignia sewn on his green cap. Taken directly from the "M" insignia sewn on his red cap. Eggman and Eggman Nega lack unique emblems, most use silhouettes of their faces, entirely in one color besides the eyes, at a different angle and with a colored background.Ĭharacter emblems that are denoted with a darker background stopped appearing since the most recent version was first used. The Mario characters have their usual emblems, but since all Sonic characters with the exceptions of Dr. They appear on flags and emblems (not to be confused with the symbols themselves) in these games. When a character touches a Goal Pole or a Checkpoint Flag, the Bowser emblem on it will be replaced with their own, and the flag will change color to match the character as well.Įmblems also make an appearance in the Mario & Sonic series. The game also includes the minigame Stampede, where the player must stamp their character's emblem onto blank sheets of paper.Įmblems are featured on Goal Poles and Checkpoint Flags in more recent main series platformers, starting with New Super Mario Bros.
In Mario Party 8, an emblem appears next to the character to indicate when it is the character's turn during gameplay Koopa's Tycoon Town also uses a similar mechanic to the aforementioned Windmillville, using each character's emblems to denote ownership of the hotels. They also appear in Windmillville, denoting ownership of a particular windmill and the Stars tied to it. In the Mario Party series, emblems first appeared in Mario Party 7, where they were used to denote who controlled Character Spaces (created when someone placed an Orb on a space) when using team-based rulesets, the game instead uses one of two (or four) preset team emblems. Mario Kart DS also introduced emblem customization, a feature currently exclusive to that game where players can create their own icons using the Nintendo DS Touch Screen, which were displayed during online matches. Starting with Mario Kart 7, certain gliders would also depict the character's emblem. Like in Mario Kart: Double Dash!!, these emblems are applied on the kart, bike or ATV. Mario Kart DS and Mario Kart Wii give all characters that appear in either game a more streamlined emblem, most of which have been used in various other spinoff games since, including later Mario Kart games.