However, you can use OpenGL in combination with lower-level APIs to improve the speed of certain rendering tasks. OpenGL also has a number of dangerous features for developers without the right level of experience, creating easy ways to get into bugs, such as race conditions and inconsistent rendering between window-system specific back-ends. The OpenGL rendering pipeline works on blocks of data called "primitives". Primitives are drawn as meshes composed of one or more vertices, with each vertex containing its own position, colour and texture coordinate data. (doodad if you wanted to make it statue).Ģ2.The core of the OpenGL rendering pipeline is the vertex processing stage. mdx and the custom files the model will useġ8.Now change the Custom Files(Textures) to the Ones you picked inside MDX Pantherġ9.Now you might be ready.(THE PORTRAIT MUST BE NAME_Portrait.mdx MPQġ5.After you are done Save it.Ok now we are done!ġ6.You might wanna do the same for the Portrait.mdx in the Warden folder.ġ7.Import the.
The rest should be exactly with the same paths that are inside the. If you decided to make a Stone Statue change this to the stone statue name(I Suggest StoneIronMaiden.blp)
Ok now you may use Wordpad for this(the Hard way) or Download from hive MDX Panther.I Will prefer to use MDX Panther.įor the Warden there might be te IronMaiden.blp-Tga in the list. Use my Tutorial above and try to make the warden like a Stone Statue(Grey,Desert yellow,etc) Let's pass this and make it like a statue. Ok you may wanna modify the weapon or something else a little.Do it.ġ2.ok now save it as MDX on your desktop.Now you need Textures.go to texture manager and import the normal ones the Warden uses(.blp files only!)ġ3.Then We have to make sure they are attached well!.Go to material manager and click on every item and make sure it has something attached,exept 1-2 that need a replaceable ID that is not part of your model but a part of what he should propably be like!(Hero Glow etc)ġ3BOk we are mostly done!Now we need an Animation tutorial to make the unit have moves and other things. Now click on the Hair that fell back from her head to her Cape.Remove those. Then you may see that she doesn't have them anymore. I use Select tool and the after i clicked ONLY at those thingies Vertexes only(ONLY! DO NOT CLICK THE ONES ATTACHED TO THE BODY!)and Delete them. (E.g.the Warden should use the IronMaiden.bMp<<<< (If you downloaded the FULL Milkshape 3D's installer then it might have the tool we need-Otherwise download the plugins in the site!)īreak time! wait 3 minutes and get back to the PC for some real working!Įvery 3 Vertexes are combined to form a Face(Not Real face.just a Triangle Filled up)Įvery Texture must be from a Certain File I want to edit the Warden's model so:I Open up Units\NightElf\HeroWarden\Herowarden.mdx(if that's the corect path.I don't have the memory of an elephant )ģ.Then Save it to the Desktop using Magos' as. Tools: War3 Model Editor - The Hive Workshop - A Warcraft III Modding Siteġ.Open Model editor(I will call it Magos' in the rest of the tut)Ģ.Go to Windows Bar and click MPQ Browser(or Something like that.) So if you wanted to import a custom skin of the Abomination the path would be Textures\Abomination.blpīut others are not in the Textures folder.ġ4.Now place the unit that uses the texture(For Example:Ranger.blp is used by the Night Elf Archer) on the map.ġ5.Playtest the map.If the unit does not apear corectly(the Modified texture)then check the Imported file's path. BLP file and click on it after importing.ġ2.Replace the path (Default:Wc3imported\*.***) to the normal path of the texture-For Example:Abomination.blp is in Textures folder inside the. Then at the small window Uncheck RLE Compression.ħ.Then open again WC3 Image Extractor(or any program you use)Ĩ.and open the Image you Saved with Gimp (or any program you use)ġ1.You must open the import manager,Import the. Then at the window thhat opens click ok(or any button for saving it may have in your language) (GIMP SPECIAL)after you finish use Save As. TGAĤ.now open up Gimp(or any program you use) You may use Similar tools but these are the ones I useġ.Open up WC3 Image Extractor(or any program you use)Ģ.Search for the texture you need to changeģ.and Click Save as. Gimp(Free Program similar to Photoshop and others). Is Warcraft 3 Image Extractor(Used in Extracting BLPs and converting between BLP TGA and some other formats NOT usefull. Most I use in these 2 tutorials are in THW Tool Section#How to install textures into fwsim full
#How to install textures into fwsim windows
#How to install textures into fwsim skin